Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

20220112

CES 2022, with real humans inside

Fourty thousands of visitors, only 30% of which from abroad, that's a far cry from the heyday, but a quantum leap from last year's virtual event. 

Anyway, you can always show off without showing up - CES 2022 simply shifted buzzwords from WFH to metaverse, and amped up everything VRtual.

If NVIDIA's Omniverse predated Facebook's Meta*, special mention to Hyundai for their branding extravaganza: Metamobility, MoT (New Mobility of Things), MobED (Mobile Excentric Droid), PnD (Plug n Drive), DnL (Drive n Lift).... Of course Boston Dynamics' tireless robots are in the loop (always willing to play with BTS members or to showcase innovation campaigns), but there's also the possibility for robots to somehow become our IRL avatars or surrogates. A bit more ambitious than just using e Ink to turn your car into a chameleon (a fun BMW concept car paint, though).


Samsung flexed once again their muscles and screens, between the curvy AI-speaker unfolding into a display to the S-and-G-shaped Flex S and Flex G, and their big browser Flex Note, a monitor that goes laptop. 




 

Yet I fancied even more some of their more conventional hardware: not necessarily the QD Quantum Dot) OLED, but the elegant The Frame (a collector somewhere between The Wall and an upcoming The Stamp?), and the convenient The Freestyle, which comes with Alexa as well as Bixby, but also with Tap View (just tap gently the projector with your smartphone to project what's you've been watching on it).

 

As usual, you can find all kinds of gizmos at CES. I have yet to wrap my head around this one, though. What went wrong at Colgate, and moreover among CTA curators? Who wasted their 20% allocated to pet projects on this slam dung?


But when it comes to relieving an itch and solving pain points, mosqitter deserves more buzz. Maybe that's because this ugly Dalek is into removing buzzing beasts: it lures all female mosquitoes within a 50 m radius indoor or outdoor. 


Maybe that was the whole plan from the start: drawing from a close range annoying innovation suckers to Vegas in order to prevent them from reproducing.



mot-bile 2022

* see "Meta-Fiction or Meta-Stasi?"

Photos: Hyundai, Samsung, CES, mosqitter.



20190326

Triple Play, Triple Aggregation

SK Telecom confirmed April 5 as the date of its 5G launch - as soon as Samsung Galaxy S10 5G handsets are delivered (monthly plans expected around KRW55,000 / $49 per month). 

As expected, promoting a 'Social VR' experience well ahead of 5G ("Ready Player oksusu Social VR?") turned out to be a smart move to detect the levels of bandwidth required for an optimal user experience (e.g. 4G LTE too slow for rapid eye / head movements): Korea's leading MNO intends to leverage 5G compression technologies to speed up VR sessions by 30%, and to combine 5G with 4G and wifi where available to allow the download of a 2 Gb movie in only 4 seconds, dubbing the concept 'Triple Aggregation'.

While operators work hard to make the most of their costly pipes, other players parade with seemingly effortless solutions, but will Google Stadia fulfill its category killer potential? Announced at the Game Developers Conference by Sundar Pichai himself, the cloud-based platform and its Stadia Controler would love to piggyback the kind of boosters SKT has in store, but regardless, YouTube and Google Home integration will definitely help.

Apple had to react, but could only display an Apple Arcade that smells like 1980s spirit. Yeah! exclusive games! only on iOS, Mac, Apple TV! to download from your Apple Store! 

Even if that's in a different field, Apple TV+ is also about defending the Apple creative ecosystem. Maybe they will eventually netflixize their game the Alphabet way.

Anyway, Cupertino pulled a much more interesting card with their Apple Card, which should quickly allow them to show us some money.


mot-bile 2019

* see "SKT says 5G network is tested, ready to go"



20181025

Ready Player oksusu Social VR?

Introduced at the 2018 Mobile World Congress, and launched two weeks ago, oksusu Social VR provides, as the name suggests, social interactions in virtual environments by leveraging SK Telecom's 10M-subscriber-strong OTT platform oksusu. The service works with Samsung Gear VR and Google Daydream headsets, and video quality is equivalent to 80-inch full HD, with potential upgrades to 8K (7,680 x 4,320) and 360-degree IMAX screens on 5G.

Of course, Social VR has a role to play to promote 5G, which SKT is expected to launch this December. From day one, the experience ticks all the boxes to fill bigger pipes: higher definition, enhanced interactivity for key verticals (music, movies, sports, games...), new mass entertainment, (social) network effect,...


Catch me if you can
What's interesting is the angle SKT used to market the new service in their PR release "From virtual reality to cinema dating reality" ("가상현실에서 영화관 데이트 현실로" - 20181011): almost a dating or date-enhancing app, for young Koreans to escape a distressing everyday life, and to become successful avatars in exciting virtual worlds.

'Second Life', meet Spielberg's 'Ready Player One'.



Granted, there are technical constraints, you'll have to wait for that sensitive suit, and for the moment, 'interactions' are basically what audiences are allowed to do IRL: discuss with their neighbors, change seats, throw popcorn at the screen. And to avoid inaudibility, only up to eight people can chat together while watching the same video contents in one of the 5 kinds of virtual spaces already available: living room, movie theater, performance hall, sports venue, and e-sports room. 

So couch potato goes VR, but that's the only the beginning. You can already watch NBA games on VR, and judging how GAFA joined the sports rights battle, more platforms will emerge. Including for amateur virtual space designers - think MySpace in the age of Google Sketchup and Google Tilt. I'm pretty sure Korea will soon have its fair share of the VR addicts I envisioned in my 1980s short story 'Lautriv'.

A couple of years ago, I was dragged to a hologram K-pop musical in Seoul, and most fans came in pairs or small groups of friends, enjoying the show almost as if it were the same thing. But you wouldn't have Beatlemania-level screams, which I think may happen in a soundproof environment many are used to: the noraebang or karaoke room they book for a couple of hours to let it go full throttle. I bet many of these facilities will add the VR experience, to spice up the karaoke (on stage with your idol), or simply for sessions of oksusu Social VR (or their likes) between friends. PC-bang may evolve differently, with smaller cells, and a focus on VR games and e-sports.

Anyway, you won't know what hits you until it's too late.



mot-bile 2018





20161123

Quick, Draw! Help Google crowd-accelerate Singularity!

ICYMI, Google gamified its A.I. experiments with Quick, Draw!, a game where you have 20 seconds to sketch a subject recognizeable by their system.

quickdraw.withgoogle.com

aiexperiments.withgoogle.com


Of course, the more people play, the smarter the A.I., and the stronger Big G. A bit like they use Captcha to decypher ancient texts scanned by Google Books, only with countless more applications.

Help Google crowd-accelerate singularity and build A.I. dystopia by playing with its QuickDraw (twitter.com/stephanemot/status/799484363305992192)

Similar games can be imagined in 3D, VR environments (not just for Big G's Tilt Brush), your every stroke or move tracked by eyefluence, and so many completely different kind of games...

Now, playing kid stuff in a sandbox can help grow singularity monsters. 

Yesterday, a philosopher friend wondered if A.I. could create philosophical concepts, but Jorge-Luis Borges already answered the question decades ago. 

Simply by mapping and applying patterns from different panes, you can easily come up with strikingly beautiful concepts and conjectures that could keep experts awake for eternities. 

If you run out of A.I. systems or monkeys, even elephants will do:



Just don't forget to invite once in a while a Magritte to your Quick, Draw! games, or a Woody Allen to your Quick, Think! sessions.



mot-bile 2016




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