Triple Play, Triple Aggregation

SK Telecom confirmed April 5 as the date of its 5G launch - as soon as Samsung Galaxy S10 5G handsets are delivered (monthly plans expected around KRW55,000 / $49 per month). 

As expected, promoting a 'Social VR' experience well ahead of 5G ("Ready Player oksusu Social VR?") turned out to be a smart move to detect the levels of bandwidth required for an optimal user experience (e.g. 4G LTE too slow for rapid eye / head movements): Korea's leading MNO intends to leverage 5G compression technologies to speed up VR sessions by 30%, and to combine 5G with 4G and wifi where available to allow the download of a 2 Gb movie in only 4 seconds, dubbing the concept 'Triple Aggregation'.

While operators work hard to make the most of their costly pipes, other players parade with seemingly effortless solutions, but will Google Stadia fulfill its category killer potential? Announced at the Game Developers Conference by Sundar Pichai himself, the cloud-based platform and its Stadia Controler would love to piggyback the kind of boosters SKT has in store, but regardless, YouTube and Google Home integration will definitely help.

Apple had to react, but could only display an Apple Arcade that smells like 1980s spirit. Yeah! exclusive games! only on iOS, Mac, Apple TV! to download from your Apple Store! 

Even if that's in a different field, Apple TV+ is also about defending the Apple creative ecosystem. Maybe they will eventually netflixize their game the Alphabet way.

Anyway, Cupertino pulled a much more interesting card with their Apple Card, which should quickly allow them to show us some money.

mot-bile 2019

* see "SKT says 5G network is tested, ready to go"

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